Super Mario Statue
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Fun Super Mario Land Facts!
SPECIAL ZONE EASTER EGGS
Though the Special Zone might not be much of a secret today, for earlier players, discovering Star World was already such a revelation that many would have never suspected that there was yet another hidden area within the game. But even if you’ve since mastered this world, there are still a few details you might have missed. Super Mario Statue
For starters, the peculiar design at the top of the zone might not mean anything to Western audiences, but it’s actually the logo for the Super Famicom — which was the SNES equivalent in other countries. Additionally, if you hang out on the map for two minutes, the music will change to a remix of the overworld theme from the original Super Mario Bros. — which doesn’t appear anywhere else in the game.
And if you just so happen to master all eight levels, there will be significant changes to the rest of the game, including enemies altering their appearances, and the seasons changing from spring to fall on the overworld maps. Super Mario Statue
YOU CAN “BEAT” THE GAME IN LESS THAN 5 MINUTES
Alright, so you can’t actually beat the game in five minutes or less — unless you consider prematurely trigger the credits to roll to be as impressive as defeating in Bowers. And in this case, it actually is.
For most people, speedrunning through a game just means going as fast as humanly possible while utilizing all of the game’s shortcuts. But for people who are actually interested in coding, this means literally rewriting the game’s original code as you play by performing a set of very specific movements, triggering the game to glitch. Super Mario Statue
In the case of Super Mario World, this can be accomplished in the game’s first level within a matter of minutes, jumping you straight to the game’s final credits. However, since these movements need to be performed to the exact pixel multiple times, this is by no means a strategy that your average Mario player can hope to accomplish without tons of practice.
BUT YOU CAN ACTUALLY BEAT THE GAME IN ONLY 12 STAGES
If you’re looking for a far more manageable way to complete a speedrun of Super Mario World that doesn’t require any knowledge of coding or glitches, you can actually still complete the game in about 20 minutes — pretty impressive when you consider the hours and weeks that we slaved over this game as kids.
By using every shortcut in your arsenal, you actually only have to complete 11 levels before making it to Bowser’s backdoor. To do this, you need to use ever secret exit starting with the first level in Donut Plains. This will take you straight to the Star Road and — after completing four levels there — straight to the Valley of Bowser. Super Mario Statue
This is known as the “11 Exit” speedrun, which can be completed by pros in under 10 minutes. Though this could very well still take casual players upwards of 45 minutes or longer.
T SPAWNED A SPIN-OFF TV SERIES
Released a month after the game hit shelves in North America, the Super Mario World TV series debuted on September 14, 1991, and ran for only 13 episodes. The show was incorporated into a half-hour time slot with Captain N: The Game Master, which aired on NBC as part of their Saturday morning cartoon programming. Super Mario Statue
Just like the game, the show found the Mario Brothers along with Princess Toadstool and Yoshi living in Dinosaur Land and battling against Bowser and the Koopalings. However, the series also depicted the land being inhabited by cave people —possibly implying that the characters had somehow traveled back in time.
Unfortunately, like the two previous Mario games that had been brought over to TV, the Super Mario World series was largely a disappointment, which explains why the show only aired for a few months.
YOSHI WAS ORIGINALLY GOING TO BE A KOOPA
Although this was the first Mario game to feature Yoshi, Shigeru Miyamoto had wanted Mario to ride an animal ever since the release of Super Mario Bros. However, the NES didn’t have the technical capabilities to make this a reality, and it would have to wait until the release of the Super Famicom in 1990 before it was even a possibility. Super Mario Statue
Though Mario’s trusty companion took many of his traits from the character of Tamagon in Devil World (1984) — who also had the ability to eat objects and hatch eggs — Yoshi was originally going to be a Koopa in Super Mario World, who just so happened to be fighting alongside Mario.
Luckily, the shell eventually became a saddle and Yoshi was made into an entirely new species, turning him into the iconic character that we know today.
AND EAT DOLPHINS
Easily the best part about playing with Yoshi — outside of having an animal companion by your side — is that the friendly dinosaur can do a ton of things that Mario and Luigi are incapable of, including swallowing up enemies that are otherwise unbeatable, spitting out fireballs, and flying around without needing a running start. Super Mario Statue
Yoshi is just as helpful and as wholesome as Mario’s other allies, but it might surprise Western players to learn that the character is able to eat dolphins in the Japanese version of the game.
While this change could have very well been made to make the game easier — since the dolphins only help the player get through the level anyway — it’s likely that this was altered due to cultural differences. After all, while eating dolphin would be considered widely unacceptable in North America, it’s definitely not unheard of in Japan, especially for older generations.
MORE LEGEND OF ZELDA REFERENCES
Since both Mario and Zelda were created by Shigeru Miyamoto, it’s not surprising that both franchise often have overlapping concepts or hidden references for the player to stumble upon. For instance, the Warp Whistle that Mario uses in Super Mario Bros. 3 is the same instrument that Link played in the original Legend of Zelda. But in the case of Super Mario World, the most overt reference to Zelda comes when Mario enters the game’s fifth world, known as the Forest of Illusion. Super Mario Statue bowser plush toy
Much like the Lost Woods — which is a recurring location in many Zelda games — the Forest of Illusion isn’t the easiest area to escape, and if the player only completes each level’s standard exit, the map will continue to take Mario in a loop. This is extremely similar to how Link will often end up back at the entrance of the Lost Woods, forcing the player to retrace their steps and look for something they might have missed the first time around. Super Mario Statue
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